Swashbuckler Trailer
The ingame guide and parrot character
This is a 4D or mixed reality experience. Players share a VR experience in a room and interact with real world props. I was a principle developer and a character animator.
I developed a guide system that creates a path for players to follow, guiding them get back into the play area when they walk out of bounds. I used linear algebra to find the nearest edge of polygons, then used Unity's Nav Mesh to find a path. The path was then fine tuned again using the Nav Mesh and math to find the most direct path that also navigates real world obstacles.
I also gave the main character, and guide, personalty by taking animations and masking and blending them on Unity's timeline. I created new animations via masking and blending and synced the lips to the voice over. I contributed to the character VO lines, gags, and overall personality. Then I created a reaction system enabling the guide to have different reactions based on the actions of the players. The system is easy to extend and for other artist to create more reactions.
I developed responses for player's interactions with real world objects (buttons, switches, levers, steering wheel, etc.) and additional features and fixes...
More info here